| Magical Attacks | |
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 2:57 am | |
| LIGHTNING ATTACK Description: You can summon the element of lightning into a shocking blast, rendering your opponent stunned for a moment. Mechanic: +4 on all Magic checks using this ability. When you make a successful Magic (if unarmed) or Attack check (for a weapon), your opponent must succeed on a Resistance check against your Magic or lose their next turn. This ability can be combined with a physical attack once per turn, but not with any other magical attacks in the same turn. This attack can be used at a range, as long as you can see your opponent.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 2:59 am | |
| MAGMA CHOKE Description: Combining the elements of fire and earth, you can wrap your opponent in a shell of burning magma. Requires: Earth Attack, Fire Attack, Enhance Magic Mechanic: When you use the Earth Attack ability on an opponent, that opponent also takes damage equal to 1/4 your Magic modifier, rounded down, each turn they remain suspended by the attack. Creatures immune to fire are also immune to the extra damage from this ability, although they may be effected by Earth Attack. This ability must be combined with Earth Attack to use, but is otherwise automatic.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:03 am | |
| MIMIC Description: Those who can do. Those who can't learn to fake it. Requires: World of Illusion, must complete Illusionist ability path Mechanic: You can mimic any physical or magical attack. The ability works as normal, but grants no numeric bonus, and opponents with Awareness add their bonus on rolls to oppose this ability. You may only mimic one ability per turn.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:06 am | |
| MIND CONTROL Description: You can turn living creatures into your thralls by magically imposing your will upon them and robbing them of their own. Mechanic: When you execute this ability, the opponent must make a Resistance check against your Magic or be subjected to your will. In effect, you now control the actions of the recipient, and can magically receive input from all five of the pawn's senses as if you were in their body. Commands may be spoken or communicated telepathically. Subjects resist this kind of control, and forcing a subject to take any action against their basic nature allows them an additional Resistance check to throw off the control; failure on this check indicates that the pawn goes along with the action despite its reservations. The pawn gains a +4 bonus on the first secondary check made to throw off the control, a +2 bonus on the third, no bonus on the fourth, and a cumulative -2 penalty on every further check made to throw off their new master's control. You may control a number of living pawns with this ability equal to 1/4 your Magic modifier. This ability cannot be used in combination with any physical or magical attack in the same turn.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:09 am | |
| POISON ATTACK Description: You can summon a virulent poison into your hand or weapon, sapping your opponent's health on contact. Mechanic: When you make a successful Magic (if unarmed), or Attack check (for a weapon), your opponent must succeed on a Resistance check against your Magic or lose 1 hit point each subsequent round until the Remove Poison ability is applied to the afflicted character. This ability can be combined with a physical attack once per turn, but not with any other magical attacks in the same turn. This attack can only be used if your opponent is within reach.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:11 am | |
| ARCANE FEVER Description: Developed by sadistic mages to get back at their fellows, this poison attacks the connection between a mage and their spellcasting power. Requires: Poison Attack Mechanic: Each time that your opponent would normally lose a hit point due to Poison Attack, they also temporarily lose 1 point from their Magic modifier until they either reach Magic 0 (falling unconscious) or the Remove Poison ability is applied to them. This ability takes an additional turn to apply, and must be used in combination with Poison Attack, but is otherwise automatic.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:17 am | |
| ASSASSIN’S ROOT Description: This lethal poison attacks the heart, killing the victim slowly. Requires: Poison Attack Mechanic: Each time that your opponent would normally lose a hit point due to Poison Attack, they also temporarily lose 1 point from their Endurance modifier until they either reach Endurance 0 (falling unconscious) or the Remove Poison ability is applied to them. This ability takes an additional turn to apply, and must be used in combination with Poison Attack, but is otherwise automatic.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:24 am | |
| FIGHTER’S BANE    Description: Long watched for by arena officials, this deadly poison saps the strength of its victims, rendering them weak in battle.    Requires: Poison Attack    Mechanic: Each time that your opponent would normally lose a hit point due to Poison Attack, they also temporarily lose 1 point from their Attack modifier until they either reach Attack 0 (falling unconscious) or the Remove Poison ability is applied to them. This ability takes an additional turn to apply, and must be used in combination with Poison Attack, but is otherwise automatic.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:27 am | |
| MIND WIPE Description: This horrible poison was first thought to be invented by a desperate novice mage trying to create a love potion; rather than having the intended effect on his beloved, it rendered her mind completely malleable and turned her into a living robot. Requires: Poison Attack Mechanic: Each time that your opponent would normally lose a hit point due to Poison Attack, they also temporarily lose 1 point from their Resistance modifier until they either reach Resistance 0 (falling unconscious) or the Remove Poison ability is applied to them. This ability takes an additional turn to apply, and must be used in combination with Poison Attack, but is otherwise automatic.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:32 am | |
| SLUG BROTH Description: Believed to be the invention of witches in the swamplands, this poison causes the individual's reflexes to worsen, rendering them helpless. Requires: Poison Attack Mechanic: Each time that your opponent would normally lose a hit point due to Poison Attack, they also temporarily lose 1 point from their Defense modifier until they either reach Defense 0 (falling unconscious) or the Remove Poison ability is applied to them. This ability takes an additional turn to apply, and must be used in combination with Poison Attack, but is otherwise automatic.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:34 am | |
| STONE SOUP Description: Said to be taken from the blood of gargoyles, this potent toxin makes its victim rigid as their bones and muscles lock up. Requires: Poison Attack Mechanic: Each time that your opponent would normally lose a hit point due to Poison Attack, they also temporarily lose 1 point from their SWiftness modifier until they either reach Swiftness 0 (falling unconscious) or the Remove Poison ability is applied to them. This ability takes an additional turn to apply, and must be used in combination with Poison Attack, but is otherwise automatic.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:36 am | |
| POSSESSION Description: You merge your spirit with the body of another, assuming control of that creature for a time. Mechanic: When you execute this ability, the opponent must make a Resistance check opposed by your Magic or you may enter their body as a spirit, controlling their actions as if you were them. The victim may attempt a new Resistance check against this ability once per day, and the ability may be negated by Exorcise Spirit ability.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:39 am | |
| SÉANCE Description: You can call forth the spirits of the dead to learn information. Mechanic: To activate this ability, you must spend one turn for every level of the spirit to be contacted taking no other actions. At the end of this time, the spirit appears (if willing), and answers a number of questions equal to 1/4 your Magic modifier to the best of its ability. This ability cannot be combined with any physical or magical attack in the same turn.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:41 am | |
| REVERT Description: You can force shapeshifting creatures back into their original form. Mechanic: Opponent must make a successful Resistance check against your Magic or be changed back to their original body for a number of turns equal to 1/4 of the player's Magic, at which point they can use the shapeshift ability again. This ability cannot be combined with any magic or physical attacks in the same turn.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:43 am | |
| SELF-DESTRUCT Description: You can ignite the energy inside you, blasting everything near you. Requires: Any damage-dealing magical attack, Death Attack, 5th Level Mechanic: You may a gain a bonus to your Magic roll up to 1/2 your current hp for this attack. This ability affects all targets within a number of feet equal to 1/2 your Magic modifier, rounded down; all such targets may roll a Resistance check against your Magic to negate damage. You yourself suffer damage equal to twice the Magic total of your own attack. This ability may not be combined with any other attack in the same turn.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:45 am | |
| SILENCE Description: You have a knack for sneaking around. Mechanic: At the beginning of your turn, all opponents that rely on sound to perceive your whereabouts must make a Resistance check against your Magic or be unable to hear you move. Opponents who cannot hear you move take a -4 penalty on Defense against your physical attacks.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:47 am | |
| SONIC ATTACK Description: You can detonate a soundwave that deafens those around you. Required Abilities: Silence Mechanic: This ability works as Silence, but affected targets take a -6 penalty on Defense checks against your physical attacks. This ability cannot be combined with any other attack, magical or physical, on the turn it is activated.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:49 am | |
| STEALTH Description: You have an uncanny ability to hide from your opponents. Mechanic: At the beginning of your turn, all opponents that rely on sight to perceive your whereabouts must make a Resistance check against your Magic or you become invisible to them. Opponents who cannot see you take a -4 penalty on all physical and magical attacks made against you.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:51 am | |
| SUGGESTION Description: You have a way with words. Mechanic: When you execute this ability, accompany it with a single, reasonably worded request. The opponent must make a Resistance check against your Magic, or be compelled to take the quickest route possible to carry out the request on their next turn. Obviously suicidal, self-destructive, or unreasonable (unreasonable being defined as something the character would never do in their right mind) requests are never carried out. You may not combine this ability with any physical or magical attack in the same round. You can use this ability at a range, as long as your opponent can hear you.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:53 am | |
| TURN COAT Description: You can imprint thoughts into the minds of others to cause them to turn on their friends. Mechanic: The opponent must make a resistance check against your magic roll or become a Story Teller controlled NPC that will attack allies for turns equal to 1/2 your magic attribute. This cannot be use with any other magical or physical attack on the same turn.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:55 am | |
| VEIL OF MADNESS Description: A magic aura that surrounds your opponent, driving them mad. Mechanic: The opponent must make a resistance check against your magic roll or become a Story Teller controlled NPC that will become unstable and there actions unpredictable for turns equal to 1/2 your magic attribute. This cannot be use with any other magical or physical attack on the same turn.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:57 am | |
| WATER ATTACK Description: You can summon the element of water into a powerful wave, drowning your opponent. Mechanic: Upon executing this attack, the opponent you direct it at must make a Resistance check against your Magic or lose a turn and take a number of points of additional damage equal to your Magic modifier as they begin to drown in the wave. On the turn the opponent is held immobile, they must make an additional Resistance check against your magic or take an additional damage equal to your Magic modifier. This ability cannot be combined with any other ability on the first turn it is used. It can be combined with a single physical attack on the second turn, but not with any magical attacks in the same turn. This attack can be used at a range, as long as you can see your opponent.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 3:58 am | |
| WIND ATTACK Description: You can summon the element of wind into a powerful blast, blowing your opponents away. Mechanic: Upon executing this attack, the opponent you direct it at must make a Resistance check against your Magic or lose two consecutive turns as they are blown against the nearest surface big enough to catch them. This ability can be combined with a physical attack once per turn, but not with any other magical attacks in the same turn. This attack can be used at a range, as long as you can see your opponent.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Thu Nov 13, 2008 4:00 am | |
| WORLD OF ILLUSION Description: The ability to trick foes using images chosen by the user. Mechanic: When you execute this ability, the opponent must make a Resistance check against your Magic or enter an illusionary world in their mind while taking no actions in reality. In effect, they lose a turn. Each turn, the victim may make a new Resistance check to shake off the illusion. Depending on how believable your illusionary world is to the subject, you may gain a bonus of 2-4 on your opposed Magic check to maintain the illusion, as decided by the storyteller. This ability may not be combined with any other physical or magical attack in the same turn. You can use this ability at a range, as long as you can see your opponent.
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The Dark Noble
Posts : 311 Join date : 2008-11-12 Age : 114 Location : In the depths of every heart...
| Subject: Re: Magical Attacks Mon Nov 24, 2008 5:10 pm | |
| FORCED SHAPESHIFT Description: You can forcibly alter the form of another. Requires: Shapeshift Mechanic: If you take no other actions for an entire turn, your opponent must make a Resistance check against your Magic or be transformed into another creature, gaining its racial package in place of their own. They must meet the minimum attributes for any race they are transformed into, or they instead gain a human racial package (that is, they lose access to all attribute modifiers, abilities, and weaknesses granted by their current racial package).
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